# Business model

According to our [**financial model**](https://docs.google.com/spreadsheets/d/18XVqR44xvxWFJC7t2meyH7W7VA0qezkmtpN6MyPeak0/edit), the project includes several sources of income.

<figure><img src="/files/NRTotF1I0O7WXpaB2dXq" alt=""><figcaption></figcaption></figure>

### 1️⃣ In-game Purchases Income

**1.1. Items:** Players need to have more powerful items to level up in order to beat more powerful NPCs and players.

Each item is represented as Non-Fungible-Token which can be equipped, withdrawn or sold on the secondary market.

Users have the opportunity to purchase items with stablecoins which comes to the company reserve.

**1.2. Skills:** Players who want to change their game style are able to purchase skill slots to create skill sets.

Price of the next skill slot will incrementally increase by 30-100%, in line with protocol maturity and in-game balance.

Users have the opportunity to purchase skill slots with DINW which comes to the company reserve.

### 2️⃣ Battle Royale Income

**2.1. Participation Fees:** Players who participate in Battle Royale mode can earn stablecoins from the Prize Pool by taking first places.

Players need to pay a participation fee which will form Prize Pool. Players with higher levels are able to participate in Battle Royale with higher Participation Fee.

DinoWars will claim the 2% from all participation fees. This 2% figure will incrementally increase every quarter by 0.5-3%, in line with protocol maturity and robustness.

### 3️⃣ Protocol Macro Income:

**3.1. Withdrawal:** protocol claims 0.5% fee for withdrawals of stablecoin tokens.

**3.2. Swap**: protocol claims 1% fee for swap of in-game stablecoins/USDT/DINW.

**3.3. Secondary Market:** protocol claims 0.5% fee for each transaction in the in-game NFT Marketplace.

**3.4. Breeding**: breeding of items for level up consider fee in DINW tokens.

**3.5 New characters unlock:** players pay DINW tokens to unlock new players


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