DinoWars (EN)
  • Market overview
    • Market overview of Play2Earn
    • Marketing overview
  • DinoWars Vision
    • Dive into the world of DinoWars 🦖
    • Problems in Play2Earn world
    • Our Vision
    • Why DinoWars is different
  • Game elements
    • Intro
    • Game start
    • Game mechanics
    • In-game activities
    • Wearable equipment and craft
    • Level
    • Additional platform features
  • Blockchain part
    • Blockchain components
    • Two tokens
    • NFT
  • Tokenomics
    • Tokens utility
    • Token metrics
    • Business model
  • Marketing
    • Marketing strategy
    • Esports
  • Legal
    • Audit and legal
  • ROADMAP
    • Roadmap
  • Team
    • Core Team
  • CONTACTS
    • Contacts
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  1. Game elements

Level

PreviousWearable equipment and craftNextAdditional platform features

Last updated 2 years ago

Each in the player's collection has its own level. This level is determined by the that is worn by the character. And the level determines the game's difficulty the player is ready for.

For all new players, the is small - but so is the made up of those deposits. Therefore, earnings on the skills are instant but slow. That's why DinoWars introduces a system of balanced levels integrated into the game mechanics. Suppose the player wants matches with more experienced players and desires more significant rewards. In that case, he can put high-level on the character and search for a match with him.

The higher the player's level is, the bigger the deposit for participation in the match, but the more significant the final reward. The balance system in DinoWars will ensure that only players of the same level participate in the match. The main principle of DinoWars 🦖 is that everyone earns with their skills, and therefore the game mechanics make sure that the donation will not affect the game balance. A higher level means that the competition is with the best players.

equipment
wearable equipment
initial match deposit
rewards pool
character