# Market overview of Play2Earn

<figure><img src="/files/HV4HFjvtFsQoFJlKBZda" alt=""><figcaption></figcaption></figure>

According to the [**latest research from Crypto.com**](https://content-hub-static.crypto.com/wp-content/uploads/2022/03/GameFi_Past-Present-and-Future_Overview-with-Comparisons-to-Traditional-Gaming-Industry-2.pdf) and growth estimates for the GameFi and Play2Earn segments, this space has a market capitalization close to $55 billion with millions of daily gamers. This market has experienced exponential growth over the past two years and continues to grow with new projects for an interested audience.

Naavik and BITKRAFT Ventures estimated that the blockchain gaming market will grow at a CAGR of 100%. The traditional gaming market is expected to grow at a CAGR of around 10%. This means that **GameFi will grow 10 times as fast** as traditional gaming.

In general, we are seeing that the number of gamers playing blockchain games is constantly increasing at a very fast pace. YGG co-founder Gabby Dizon believes that we will see 10M wallets interacting daily with blockchain games before the end of 2022.

However, the full potential of the GameFi industry, including the Play2Earn segment, is yet to be discovered. There is still no decent adoption, and the GameFi community does not even come close to the traditional gaming sector, let alone cybersports. Many newly built games are focused on the experienced audience and not gaming communities.

**The project's vision and main goal** are to release an exciting game developed with players in mind, support the game mechanics with reliable smart contracts and balance out the rewards based on the player’s skills alone.&#x20;

**The aim of DinoWars** 🦖 is not just to create a new battle royale on Play2Earn but to bring a vast audience of new players, build a strong gaming community and top up the blockchain-based game with all the benefits of the traditional Free2Play segment.


# Marketing overview

<figure><img src="/files/rTEs2lKBioHYrmxmC7AF" alt=""><figcaption></figcaption></figure>

The DinoWars team conducted a full [**marketing analysis**](https://drive.google.com/file/d/1F9rLb9qJnu44xurcXHaApNO3NdFZFErB/view) of the GameFi sector and its main competitors.

The applications' market in the niche of the royal battles values (App Store):

* by installations - more than 9 million per month
* by revenue - more than $54 million per month.

**Geography of installations in a niche:**

<figure><img src="/files/4OybjPW6Bh1GU8pKFIqz" alt=""><figcaption></figcaption></figure>

**Geography by revenue in a niche:**

<figure><img src="/files/Jxjt3PxbcpZOp9huFpAO" alt=""><figcaption></figcaption></figure>

Both in terms of installations and revenue, the leading country in this niche is the United States, which generates almost half of the revenue.

To analyze the share we selected all competitors in the App Store with similar gaming mechanics, as well as those that contain a battle royale mode. Let's take a look at the graph of each competitor's share of the total installations in the niche over the past 6 months worldwide:

<figure><img src="/files/5XivWdYEtCXhdayP8Wbf" alt=""><figcaption></figcaption></figure>

This diagram shows that despite the large number of competitors, there are no monopolists and clear leaders in this segment. So, again - **it is a perfect time for the DinoWars to come to the market.** That is why the marketing team has already begun to prepare a plan for the promotion and growth of the game, along with the preliminary involvement of a wide list of influencers and their support. That's why the marketing team is gathered with a plan for the game promotion with the support of influencers.

You can see more detailed data on the geography of installations, as well as metadata of some of the main competitors in our detailed [**marketing analysis**](https://drive.google.com/file/d/1F9rLb9qJnu44xurcXHaApNO3NdFZFErB/view).


# Dive into the world of DinoWars 🦖

<figure><img src="/files/akEPNRHUMI717P1qwrBq" alt=""><figcaption></figcaption></figure>

DinoWars represents a separate segment of Play2Earn projects - blockchain-based battle royal. **The main goal of DinoWars** 🦖 is to bring the traditional mechanics of Free2Play games to Play2Earn, basing them on a smart contract system to maintain a transparent reward system and stable game balance.

DinoWars is released for mobile platforms *(iOS and Android)*, so every player can join the game anytime. The unique game setting, exciting information about the game world, pleasant design, and animation make the gameplay as enjoyable as possible for the player. This is not to mention more than 15 [**playable characters**](/game-elements/game-mechanics#game-characters) and a large number of [**unique equipment**](/game-elements/wearable-equipment-and-craft) for them.

**DinoWars** 🦖 **is more than just another battle royale.** This is an excellent platform for people looking for an exciting game, entry into the crypto world, competitions, and valuable rewards for their skills. DinoWars uses Play2Earn principles much more than just "Click2Earn" and brings exciting gameplay, high replayability, and robust mechanisms to attract players. We aim to help players get rewards for their skills and strategies, not just farming for DeFi users.

DinoWars has a defined vision of what the products should be, and the team focuses on making it interesting for players. Therefore, DinoWars adheres to the following values:

&#x20;      1️⃣ Free2Play in the crypto world - a simple start, without registrations, deposits, buying NFTs and complex operations; just join the game and start playing;

&#x20;      2️⃣ [**Incentives**](/game-elements/game-start#rewards-pool) for early players and [**bonuses for newcomers**](/game-elements/game-start#new-players-support);

&#x20;      3️⃣ Transparent rewards distribution and profit model, clear Play2Earn case for users;

&#x20;      4️⃣ Decentralized rewards system and [**in-game token**](/blockchain-part/two-tokens#in-game-token) utility;

&#x20;      5️⃣ Popular game mechanics - battle royale;

&#x20;      6️⃣ Access from mobile platforms;

&#x20;      7️⃣ "Fun to play": unique game setting, many characters, loot, and level-up system, high replayability. We don't limit you with energy or playing time. **You can play all day, wherever you are.** Boring meeting? Why not play a couple of battles and earn some money!

&#x20;      8️⃣ User's interest: in-game events, regular activities, daily rewards, lotteries and chests with rewards, and many other events.


# Problems in Play2Earn world

## Problems in Play2Earn world

Despite the rapid growth of Play2Earn market capitalization and the vast number of users, most protocols of this segment encounter similar problems. Such issues frequently lead to reduced interest in the game, the outflow of players, capitalization decrease due to token price drop, etc.

Having compiled a list of the most common issues in the industry, **the DinoWars** 🦖 **team aims to analyze** and avoid them in our project.

### 1️⃣ NFT as a revenue source

The excessive protocol dependence on NFTs often leads to a rapid capitalization drop in case NFTs are not an integral part of the game mechanics. This becomes especially clear if the primary revenue source of the game is connected to selling NFTs.

Using non-fungible tokens is common in GameFi due to their incredible utility potential. But if they are only used by flippers, the game community starts leaving, and the company loses profit. The reason is that any player-centered NFT collection has a price threshold, reaching which the tokens will only drop in value. That is why using NFTs must be based on game mechanics, and the profit from selling them shouldn’t be the main revenue stream of the protocol.

### 2️⃣ Volatile token inside the game

Many Play2Earn protocols tie game mechanics to their governance token – a volatile asset freely traded on the market. If the protocol economy is well-balanced and there are ways to spend this token, players get a perfect ratio of gaming and getting rewards. However, mindless distribution of rewards leads to eventual token devaluation and speculations.

A large number of tokens on the market and a lack of demand for them usually cause a massive drop in game capitalization and token depreciation. When game items are tied to a volatile token, there is an enormous space for speculation and direct influence on the gameplay both from the side of the players and the protocol. Therefore, the impact of the token on the game mechanics should be minimal to protect players from harmful influence and speculation.

### 3️⃣ More Earn than Play

Having game developers mostly focused on the earn part of the mechanics can lead to controversial consequences. On the one hand, this will facilitate revenue through the DeFi direction. But on the other hand, this will lead to the absence of actual game mechanics and repetitive gameplay.

In such a case, the protocol becomes attractive for yield farmers who benefit from automatic farming. Yet, this also leads to a drop in popularity among players (who actually make up a large part of the protocol community) and a decrease in the number of other users as soon as the price of the token falls.

A Play2Earn game that has lost players immediately ceases to be profitable. The thing is that no earn strategy, even the best one, will bring profit if there are no people who come to play. Players are attracted not only by the opportunity to earn but also by the game itself.

### 4️⃣ Lack of interest among players

The Play2Earn segment works similarly to traditional games in terms of motivating players and getting their attention. The lack of a familiar game components, in-game events, replayability, and other essential features negatively affect the audience. If the players are not interested in taking part in the game or if they have no incentive to enter the game regularly, the gameplay stops. And the more players have quit gaming, the fewer users you will have in the future. When you lose the community, attracting new users through the existing network of players doesn't work anymore.

### 5️⃣ Focusing on a single-player use case

Most Play2Earn games serve single players – users who enter the game once in a while, farm and play alone. This means that the game doesn’t imply any communication between players as there are no incentives for it. If the game requires no competition or other ways of user interaction, players have no incentives to actually communicate with each other except for exchanging NFTs and selling earned tokens. This leads to the absence of the game community, forums and discussions between players.

The social component is essential to the gaming community. If the game encourages communication, if there are different options for creating strategies, if the team implements various languages ​​for the competition of different players/clans/communities, the number of motivated players grows and so does the activity on the platform. When it comes to player engagement and communication, Play2Earn projects have a lot to learn from traditional Free2Play games.

### 6️⃣ Complex operations related to the blockchain part of the game

The majority of new Play2Earn gamers come from traditional Free2Play games, expanding their area of ​​interest. In fact, since the blockchain sphere is quite young, it has not gained the necessary level of adoption yet so that a person from any sphere could join the industry as it works in traditional gaming. Therefore, one of the problems that Play2Earn games have to solve is the facilitated entry of new players, even if they have minimal experience in the blockchain sphere.

Unfortunately, many protocols forget about this factor and, thus, can only attract a rather small community from the blockchain industry. Most often, these are users of the DeFi segment since many Play2Earn games have both terminology and tools tailored specifically for DeFi. This reduces adoption among players who are looking for good game mechanics incentivized in cryptocurrency.

With all that said, a promising Play2Earn game should strive to simplify the onboarding of new players and their involvement in the blockchain sphere.

### 7️⃣ Non-transparent system of rewards and funds flow

For the most part, Play2Earn is based on traditional DeFi mechanics aiming to provide profit for players. This includes farming on third-party protocols, getting profit due to token price fluctuations, using traditional tools for swaps and other operations.

Such mechanics do not allow players to correlate the profit to their actions or predict the amount of profit to be received. Thus, the incentivization scheme is no longer transparent for players, which leads to low adoption, decreased number of players, and a limited audience that consists almost exclusively of farmers.

**DinoWars** 🦖 **clearly understands the issues mentioned above and the reasons for their emergence. That is why our main goal** is to provide players with the best platform for entertainment and earning through the gameplay combined.


# Our Vision

<figure><img src="/files/2dEzgvoCKIEosyHTDEy5" alt=""><figcaption></figcaption></figure>

We view DinoWars as a game that will help rethink and upgrade the Play2Earn segment, merge traditional gameplay with the crypto world and bring what gamers are looking for – the combination of interesting gameplay and rewards for their skills. We believe that the planned launch of both the Android and iOS versions will increase game adoption to the highest level.

### More than Play, more than Earn

**DinoWars** 🦖 **is more than just another battle royale.** It is a big platform for people who are looking for an interesting game, a ticket to the crypto world, competitions and valuable rewards for their skills. DinoWars takes the Play2Earn principles beyond simply “Click2Earn”, bringing exciting gameplay, high replayability, and powerful mechanisms to engage players. **Our goal** is to help players get rewards thanks to their skills and not just farming yield.

### Free2Play comes to crypto

DinoWars can see a high threshold for entering the crypto world in general and Play2Earn in particular.

That's why we are working on enabling the easiest way to start for players – open the game, get a character and start playing. No subscriptions, no deposits, no registrations – the user should be able to start playing without any additional actions, spending money or going through complex authorizations.

Meanwhile, players should get carefully balanced game mechanics that will not allow them to have "just one try". For this reason, we have implemented the automatic game balance maintenance mechanism reinforced by smart contracts. It allows players not to get simply "kicked out" of the game because they missed one click, came across overpowered opponents, or have no money in their account. **All these effects are already taken into consideration by game mechanics.**

### Crypto gets closer to cybersport than ever

The crypto and game worlds are extremely compatible. Cryptocurrencies are much more than just a payment gateway connected to the game or a Click2Play coded on top of a farming platform.

That is why, DinoWars is already planning the functionality for holding tournaments, organizing guilds and managing a leaderboard with a ranking system of rewards. The vision of DinoWars is that players should compete with real people in live matches, create teams, conduct streams, and thus, receive rewards for their skills.

### Communicate & Earn

We are sure that the foundation of any game is the community of players. That is why DinoWars will allow each player to enter a large community or create their own communities together with friends.

With pre-planned guilds, DinoWars allows users to play in team mode and earn together in a system of cooperative tournament staking.

Playing DinoWars with friends brings not only more fun but more rewards as well. Unlike farming-centered platforms that are focused on single players and incentives only to "get more tokens", DinoWars emphasizes the value of communication between players, the development of forums and large events for the entire community.

### No more boring NFT

NFTs should not dictate the terms and rules of the game – they should serve players. That is why, unlike many Play2Earn games, DinoWars uses NFTs exclusively with a utilitarian purpose.

DinoWars players will be able to get new characters, power-ups, bonuses and artifacts that will allow for creating a unique game strategy. We will launch an NFT marketplace for players to buy or exchange features. The goal would be not to speculate on NFTs but to improve the game strategy, change their approach and make the equipment stronger and more suitable for their game style.

### Play2Earn & Learn

DinoWars offers a unique setting where players can take part in exciting matches and earn valuable rewards for their crypto portfolio. But most importantly, the game also provides a unique opportunity to learn more about the fascinating world of the Mesozoic era. That is why we are preparing an educational portal for players both on the setting of the game and the amazing archaeological world behind it. This will help us not only expand game adoption but also facilitate the onboarding for the teenage audience, which will open the doors to the crypto world for them.

### Increase your crypto portfolio

DinoWars provides an opportunity to replenish your portfolio with just your skills. The rewards for each game you win, an elaborate rating system, an automatic mechanism for balancing opponents in a match – all of these are made to ensure that your rewards depend on your skills alone and not other factors.

Besides, every player gets an incentive to take first place in the ranking to get even more rewards. DinoWars offers a very simple, transparent and clear system: if you win a battle, you get a reward; if you get a higher rank, you get an even bigger reward. Since the reward system is fully decentralized and built on smart contracts, you always have access to the earned tokens right in your wallet. And no custody – all earned rewards belong to the player and no one else.

<figure><img src="/files/M3eZbLrxlp3rPlueT0o0" alt=""><figcaption></figcaption></figure>

The DinoWars mission includes the following:

&#x20;  1️⃣bring a fresh case to Play2Earn;

&#x20;  2️⃣ offer a transparent, decentralized reward system;

&#x20;  3️⃣ provide players with an exciting game with catchy mechanics;

&#x20;  4️⃣ focus on gamers and the gaming community;

&#x20;  5️⃣ motivate users with large events and daily activities;

&#x20;  6️⃣ develop a competitive gameplay;

&#x20;  7️⃣ bring replayability;

&#x20;  8️⃣ give players the opportunity to build guilds and communities.

**That is why DinoWars** 🦖 **is** a competitive replayable game with a large number of mechanics, which will gather a strong gaming community with different preferences for gameplay and game characters.


# Why DinoWars is different

1️⃣ DinoWars is not based on NFTs - it uses them as a useful but additional tool.

2️⃣ [**Governance**](/blockchain-part/two-tokens#governance-token) and [**in-game**](/blockchain-part/two-tokens#in-game-token) tokens are separated - the game is not based on a volatile asset.

3️⃣ The in-game token has a stable price and is fully backed by a stablecoin.

4️⃣ The primary revenue is based on the gameplay. The profit comes in the form of stablecoin, which makes the game independent of the volatile governance token.

5️⃣ Transparent gameplay. DinoWars is a battle royale with its own [**decentralized monetization system**](/blockchain-part/blockchain-components), separated from the gameplay.

6️⃣ The [**blockchain part of the game**](/blockchain-part/blockchain-components) has the [**in-game token**](/blockchain-part/two-tokens#in-game-token) and [**in-game items**](/game-elements/wearable-equipment-and-craft) at its core. Thus, the player can see all his expenses, all profits, and everything he owns.

7️⃣ High demand, as it is a natural and popular game mechanic ported to the web3 world.&#x20;

8️⃣ Significant distribution among players, as the game has straightforward gameplay, a transparent system of rewards, apparent interactions with the blockchain, and access from mobile platforms.

9️⃣ Regular game events, familiar mechanics, daily activities, in-game rewards, chances to win rare and legendary items and characters - all of these are an inevitable part of DinoWars. Therefore, it creates high interest and demand.

1️⃣0️⃣ High replayability due to the variety of characters with different characteristics, skills, and game strategies. Along with the planned new characters, level-up system, and loot usage, players get an enjoyable gameplay experience.


# Intro

DinoWars covers a special segment of Play2Earn projects – blockchain-based battle royale games. **The main goal of DinoWars** 🦖 is to bring the traditional mechanics of Free2Play games to the Play2Earn segment and base them on a smart contract system to maintain a transparent reward scheme and stable game balance.

There are plenty of Free2Play projects that have huge communities and mindblowing success stories, but each of them has its own problems. For instance, World of Warcraft is losing ground and needs constant updates, and Lineage is hopelessly out of date and is slowly turning into a fairly niche game. CounterStrike, in its turn, is always at the top of game lists and has high replayability but a rather narrow audience profile.

But despite some issues, each of these games is a compelling representative of the gaming segment, **so DinoWars** 🦖 **aims to adopt their strengths and eliminate their weaknesses**. We believe that only in this way will it be possible to bring the Free2Play game to the Play2Earn segment, emphasizing replayability and player engagement.

<figure><img src="/files/3U1YVVELm2pFoBrTgHRc" alt=""><figcaption></figcaption></figure>


# Game start

<figure><img src="/files/P0PiivsObLCGMm9nO6QN" alt=""><figcaption></figcaption></figure>

Each player can join a match at any time during the game. At this moment, the game's internal matching engine will select a match for the player - or, more precisely, choose similar requests from other players. **The game clearly maintains a balance:** each player has a [**certain level**](/game-elements/level), thanks to his [**game character**](/game-elements/game-mechanics#game-characters) and [**equipment**](/game-elements/wearable-equipment-and-craft), so the engine selects only players with a matching level. Therefore, the player can not worry - he will always play only against equal opponents. **One of the main principles of DinoWars** 🦖 **is** that you win at the expense of your skill and developed game strategy, and not at the expense of donations or balance violations.

The player must also choose a [**game character**](/game-elements/game-mechanics#game-characters) to participate in the match. From the beginning, every DinoWars user gets the first three game characters for free even if he joins the game for the first time. Therefore, everyone has a choice about how to organize their game strategy.

<figure><img src="/files/wbM0GvZNZjRYvTxbVHib" alt=""><figcaption></figcaption></figure>

So, the game's internal engine matches equal players into the current match. In general, a battle royale match is designed for 15 players and lasts up to 6 minutes. **The mechanics are simple:** choose [**weapons**](/game-elements/game-mechanics#weapon), use [**skills and bonuses**](/game-elements/game-mechanics#sockets), bypass [**NPCs on the map**](/game-elements/game-mechanics#game-map), and defeat other players. Be the last one out of the match and get a reward.

Besides the rewards for participating in the match, the player gets a chance to get new [**equipment** ](/game-elements/wearable-equipment-and-craft)for his characters and [**the necessary components for leveling up**](/game-elements/wearable-equipment-and-craft)**.**

<figure><img src="/files/PxANTtkNkRWfwGHRzB6i" alt=""><figcaption></figcaption></figure>

To participate in the match, the player will use [**in-game tokens**](/blockchain-part/two-tokens#in-game-token). And users receive rewards in it as well. In-game tokens are implemented on-chain, accessible directly in the player's wallet. Therefore, everyone has complete control over their expenses and rewards.

Before the start of the match, during the match search stage, the player deposits a certain number of game tokens (according to his level) into the game reward pool for the match. Thus, 15 players will make 15 deposits and form their own reward pool. At the same time, the DinoWars platform keeps a small fee from the game pool as a service fee.

Players are eliminated from the match one by one - this is how a battle royal is arranged. The first 10 eliminated players will remain without awards - they will have the opportunity to try their hand at the next match. According to the ranking system, the last 5 players will receive rewards from the pool proportionally. The fifth person to be eliminated gets their deposit back. The winner of the match gets a chance to increase his primary deposit several times. Besides, the higher your [**level**](/game-elements/level) is, the greater the reward in a game will be (with opponents of the same level). Players are constantly encouraged to increase their level in the game and [**power up their characters**](/game-elements/wearable-equipment-and-craft) to get more profit.

Since the entire game token supply is fully backed by stablecoin, the winners of the match actually receive valuable rewards, which they can later withdraw from the platform and use as they see fit.

<figure><img src="/files/NAm30ZhnApaUN7Z7EaRE" alt=""><figcaption></figcaption></figure>

**One of the main principles of DinoWars** 🦖 **is** that every player gets the opportunity to play anywhere and without obstacles. Therefore, in order to reduce the number of steps a new player has to take, DinoWars provides a support program.

Each new player who enters the game for the first time receives [**in-game tokens**](/blockchain-part/two-tokens#in-game-token) for free: the amount will be sufficient to cover participation in three game matches. But the user gets these tokens for targeted actions necessary for the platform. For example - for social activities, like reposts and subscriptions to social networks (though tasks may vary). Therefore, everyone can start earning on their skills without additional deposits.

<figure><img src="/files/ywLP18WEqvwOWuQcPXPN" alt=""><figcaption></figcaption></figure>

In order to preserve the game balance and internal economy, the free tokens the player receives are non-liquid. They cannot be taken out of the platform, but they can be used in full to participate in matches or to pay commissions in other in-game services. At the same time, all awards received in matches over spent non-liquid in-game tokens are valuable and are fully owned by the player.


# Game mechanics

<figure><img src="/files/qLZ8iGuTEnmNsBo4cXG5" alt=""><figcaption></figcaption></figure>

To [**participate in matches**](/game-elements/game-start#match-structure), the player chooses one of the in-game characters. Each character is unique and has its own set of skills and a special appearance. Several unique strategies can be developed based on the character. At the initial stage of release, each **DinoWars** 🦖 participant will have 3 characters to choose from There are plans for at least 15 characters to be released monthly with subsequent updates. New characters will be available through lottery and event prizes or purchased on the [**marketplace**](/game-elements/additional-platform-features#marketplace) with DINW tokens.

Each character has a unique set of skills, so the player can form his own strategy both for playing for each character and against opponents. The sheer variety of characters and the variety of techniques that can be built with them **is one of the pillars of DinoWars** 🦖 **replayability.** This is the pillar on which the community will be built, with its forums, concurrency, debates, and discussions.

<figure><img src="/files/eQfHYnpPDzE5ecvwo4wz" alt=""><figcaption></figcaption></figure>

All new characters will be made as NFTs and minted on-chain. In this way, each player will really own their characters. And any upgrades and additions will also be recorded on-chain. Of course, the first three free game characters cannot be transferred or sold on the marketplace - and therefore, cannot be lost and will always be available to the player.

DinoWars has plans for a set of different skins as a bonus to each player. Those will not affect the game mechanics but are aimed at raising the individuality of each player.

<figure><img src="/files/OU0BihCFsLHOyvW2Nq8j" alt=""><figcaption></figcaption></figure>

The entire battle royale in DinoWars takes place on a large map that corresponds to the style of the prehistoric world. The map is divided into several unique locations with its own bonuses and buffs, with different chances of encountering them during the gameplay.

<figure><img src="/files/oRxaAbXyGR0OEWszAOEs" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/vuZKhHWDupzcXaKfK68k" alt=""><figcaption></figcaption></figure>

All players will compete on a large map corresponding to the prehistoric world's style. The map is divided into several terrains of different natures. Such an approach creates diversity for the application of different game strategies. Each terrain contains unique landscapes that you can use in your tactics. Bushes and lakes for ambushes, rocks and trees to hide behind, narrow paths where you can set traps, and vast areas for duels.

<figure><img src="/files/PtUg86clfxGZmjwAhhXQ" alt=""><figcaption></figcaption></figure>

At the same time, according to the battle royale tradition, the game map decreases as the match progresses. So you can choose a risky strategy near the edge of the map to remain the last unnoticed.

In addition, **DinoWars** 🦖 plans many events for its players, taking into account seasonal and holiday events. And so, there will be many more exciting additions to the map and its locations, with updates tied to additional matchmaking strategies and extra bonuses at event locations.

<figure><img src="/files/ZFlm9KtU6WmbJSDvq4LM" alt=""><figcaption></figcaption></figure>

Each terrain of the game map contains hostile NPCs that will make life difficult for players and bring new elements to the gameplay. However, NPCs are not there for nothing - defeating any of them gives you a chance to get a weapon for the match, pick up a bonus, or buff.

<figure><img src="/files/O4RfaMOphHtBfVhAAPHD" alt=""><figcaption></figcaption></figure>

Also, a unique character - the main boss - is always on the map. This is a difficult opponent, maybe even more difficult than other players. But it does offer a chance to win [wearable equipment](/game-elements/wearable-equipment-and-craft) for your character of random rarity. The received item is immediately [**minted as an NFT**](/blockchain-part/blockchain-components). So you get it in any case, even if you are eliminated from the match without rewards - and you can use it immediately after the match ends.

This makes the gameplay even more diverse and interesting because each player will have a chance to build his strategy considering his favorite location on the map. And even with the help of grinding and farming on NPCs. Thus, the unique, balanced game mechanics work entirely for the player, allowing him to win at the expense of his skills and the planned strategy of matches participation.

<figure><img src="/files/yrWWjVdOAVe7DVgAOxy2" alt=""><figcaption></figcaption></figure>

All players start the match with "bare hands" armed only with their strategy. However, each player will choose a weapon that will affect the fighting style during the round. Or even vice versa - each user will look for a weapon that best suits his character. These gameplay elements will drop from defeated players, from NPCs, or appear in special locations on the map. Weapons are scattered on the map and have their own level - wooden, silver, gold, or diamond. In addition to weapons, players can get bonuses and special kits such as a first-aid kit, a shield, additional ammunition, temporary reinforcements, etc. Taking into account the variety of possible bonuses and their distinction by rarity levels, we get a huge number of options for participating in the match.

<figure><img src="/files/Qakw3afOBYGD10gurXWM" alt=""><figcaption></figcaption></figure>

Of course, these items work only during the match - this is the additional interest of the players. For each match, you get to use different strategies, and you will modify your tactics to the current conditions.

<figure><img src="/files/EokMrOnuYnUME2mX55n9" alt=""><figcaption></figcaption></figure>

The player can add sockets to each [**game character**](#game-characters). These special additions can be opened with DINW token and are applied to each game character separately. They open additional opportunities for each character. Special skills and bonuses can be added to each socket, which will help during fights in the match.

<figure><img src="/files/5vjgWud8H3ImVAXCHSrp" alt=""><figcaption></figcaption></figure>

**For example:**

&#x20;   1️⃣attack boost at low health

&#x20;   2️⃣ additional shield

&#x20;   3️⃣ "adrenaline effect"&#x20;

&#x20;   4️⃣ automatic use of the first aid kit when receiving critical damage

&#x20;   5️⃣ temporary invisibility,

and many others that are currently being developed by game designers.

Unlike the sockets - which are opened instantly and separately for each character and for which DINW tokens are spent - the special skills can be purchased for the [**in-game token**](/blockchain-part/two-tokens#in-game-token) on the [**marketplace**](/game-elements/additional-platform-features#marketplace). Use them wisely for your adapted strategy - although the bonuses are permanent and forever with you, the match's outcome will be decided only by your skills.


# In-game activities

DinoWars cares about players and their interests. So, we introduce various game activities for each player. These are daily casual activities where players have to enter the game daily to get more bonuses. And by building a chain of continuous visits to the game, you can get valuable rewards.

These are also regular daily tasks, for the completion of which players receive bonuses and [**valuable items**](/game-elements/wearable-equipment-and-craft).

<figure><img src="/files/HyThvMk0Lh4AJSTRXYjH" alt=""><figcaption></figcaption></figure>

These are regular events - holiday events, seasonal activities, regular tournaments, etc.

**There will be no boring periods in DinoWars** �&#xDD96;**:** for each visit to the game, all users receive engaging activities, quests, and rewards.

DinoWars is based on three main principles:

&#x20;  1️⃣ maintaining high player engagement;

&#x20;  2️⃣ building a reliable and transparent system of rewards for skills and activities;

&#x20;  3️⃣ preserving balance within the game.

That is why the system of casual activities is an important component of the gameplay, and that is why it is based on a set of smart contracts.


# Wearable equipment and craft

Each game character has its own set of skills and characteristics. Players use them as the basis for building the match participation strategy. But how can a player boost his favorite character?

For this, special items are used - wearable equipment⚔. During each match, the player has the opportunity to meet the [**main NPC**](/game-elements/game-mechanics#npc) - the boss of the map. After defeating the boss, a special item drops out - part of the equipment for his character. In each battle, only 1 out of 15 players can pick up this item.

<figure><img src="/files/yye7PqjTQKbFIfDhDgfv" alt=""><figcaption></figcaption></figure>

Each piece of equipment is an [**in-game item**](/blockchain-part/blockchain-components) that remains in the player's inventory forever. These pieces are minted in the form of NFTs to ensure that they will always belong to the player and that the user has full freedom of action when it comes to such equipment. They have characteristics that can be used to [**boost the character**](/game-elements/level), a level of rarity, and a unique image. Since the clothes will be implemented on-chain, players retain full ownership of their collection of items.

**At the same time, players have a choice:**

&#x20;  1️⃣ you can save items into your collection

&#x20;  2️⃣ you can sell the received equipment on the [**marketplace**](/game-elements/additional-platform-features#marketplace)

&#x20;  3️⃣ items can be used to level up characters

You can put each piece of wearable equipment on your character. In this way, the characteristics will be increased, but most importantly - the player will receive a [**level-up**](/game-elements/level)**.** The higher the level and rarity of the items worn, the higher the player's level. And in such a way - the game's matching engine will look for other higher-level players.

<figure><img src="/files/EX8Vui8MRL2j6fLCe6rb" alt=""><figcaption></figcaption></figure>

In addition, each piece of wearable equipment can be leveled up even more with crafting. For a small amount of DINW[ **Token**](/blockchain-part/two-tokens#governance-token) and [**In-game Token**](/blockchain-part/two-tokens#in-game-token), you can craft together 8 items of the same level and rarity to get an even higher level item. This opens up a whole new layer of possibilities for players, as it will encourage them to search for new equipment, [**farm NPCs**](/game-elements/game-mechanics#npc) on the [**map**](/game-elements/game-mechanics#game-map), trade in the [**marketplace**](/game-elements/additional-platform-features#marketplace), and communicate with other players in search of new items for their collection.


# Level

Each [**character**](/game-elements/game-mechanics#game-characters) in the player's collection has its own level. This level is determined by the [**equipment**](/game-elements/wearable-equipment-and-craft) that is worn by the character. And the level determines the game's difficulty the player is ready for.

<figure><img src="/files/Jj4Ugy28WvkYr2sdWujk" alt=""><figcaption></figcaption></figure>

&#x20;For all new players, the [**initial match deposit**](/game-elements/game-start#match-structure) is small - but so is the [**rewards pool**](/game-elements/game-start#rewards-pool) made up of those deposits. Therefore, earnings on the skills are instant but slow. That's why DinoWars introduces a system of balanced levels integrated into the game mechanics. Suppose the player wants matches with more experienced players and desires more significant rewards. In that case, he can put high-level [**wearable equipment**](/game-elements/wearable-equipment-and-craft) on the character and search for a match with him.

The higher the player's level is, the bigger the deposit for participation in the match, but the more significant the final reward. The balance system in DinoWars will ensure that only players of the same level participate in the match. **The main principle of DinoWars** 🦖 is that everyone earns with their skills, and therefore the game mechanics make sure that the donation will not affect the game balance. A higher level means that the competition is with the best players.


# Additional platform features

<figure><img src="/files/cXguOzY0rEY5yhjwVnhM" alt=""><figcaption></figcaption></figure>

All players get the opportunity to use the protocol's internal marketplace. Of course, a marketplace is a place for transactions with on-chain items. Therefore, players can exchange their [**characters**](/game-elements/game-mechanics#game-characters), [**wearable equipment**](/game-elements/wearable-equipment-and-craft), [**game items**](/game-elements/game-mechanics#sockets), and bonuses. All transactions are conducted in an [**in-game token**](/blockchain-part/two-tokens#in-game-token) with minimal fees to support the platform. This is another place where players can boost the earnings💰: either through the sale of items, or through their purchases to increase the level.

<figure><img src="/files/mmO2VOAWqVnTejTkwiiJ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/WOGpBwYH8bINSSXnAYqM" alt=""><figcaption></figcaption></figure>

**DinoWars** 🦖 **vision is to bring Play2Earn closer to eSports.** One such step is to have tournaments for players. Such an approach helps DinoWars to make an incredible step for the Play2Earn adoption among the players. Tournaments between players, connecting streamer platforms, big prizes, and media exposure - all of this is an astonishing expansion that is so awaited in both crypto and gaming spheres. DinoWars will be the first protocol in the Play2Earn segment to claim a place in eSports.

<figure><img src="/files/ly2zqwefALdZYp6TDw65" alt=""><figcaption></figcaption></figure>

DinoWars introduces a system of guilds where [**high-ranking players**](/game-elements/level) will be able to unite to increase their performance. Players will receive new opportunities to conduct interesting games and competitions and increase the level of rewards. The guild ranking system will mean that all game communities will be reflected within the game.

On the other hand, DinoWars will hold tournaments among guilds, introduce a "guild wars" system, and create a "bank" for each guild, where pooled rewards will be accumulated. And that will also include high-level [**items for crafting**](/game-elements/wearable-equipment-and-craft). Therefore, joining a guild brings only benefits and bonuses to all players and opens up additional opportunities.

<figure><img src="/files/pmrUGHnXYpbnM0Eo4Ztz" alt=""><figcaption></figcaption></figure>

**DinoWars** 🦖 **evaluates the social component of the game industry.** One of the main components is teamwork. Therefore, even starting from the first release, DinoWars introduces a team competition mode, where it will be possible to hold matches of 5x5 players on the game map. Invite friends, gather a team - and get more significant rewards for victory. In addition, DinoWars will integrate an audio channel for communication between team members, making the gaming experience even more socially meaningful.

We consider it an essential part of our game. DinoWars aims to adopt the best experience with the Free2Play segment. Pay attention to the game Counter Strike 1.6. Why hasn't it changed forever (with the same weapons and cards) but still remains so popular? Because you don't feel alone playing team battles. You may sit alone in a room but communicate via audio with other players, joke, swear, and keep social contact.

**We believe this is a crucial component of success in DinoWars**🦖

<figure><img src="/files/5zcmTTpPt09D83L92kBj" alt=""><figcaption></figcaption></figure>


# Blockchain components

The most critical components of the Play2Earn game (of course, after the interest of the community) are the transparency of the reward system, its stability and reliability, and the player's undisputed right to his rewards. All these components are implemented on-chain.&#x20;

**For DinoWars** �&#xDD96;**, these are crucial elements of the ecosystem:**

&#x20;  1️⃣ a set of smart contracts deployed on BSC;

&#x20;  2️⃣ a system of two tokens ([**gaming**](/blockchain-part/two-tokens#in-game-token) and [**governance**](/blockchain-part/two-tokens#governance-token)) deployed on-chain;

&#x20;  3️⃣ a decentralized system of match rewards and rewards for activities and participation in events;

&#x20;  4️⃣ decentralized in-game transactions system and [**marketplace**](/game-elements/additional-platform-features#marketplace);

&#x20;  5️⃣ valuable [**items**](/game-elements/game-mechanics#sockets) and [**artifacts**](/game-elements/wearable-equipment-and-craft) in the form of NFTs;

&#x20;  6️⃣ a fully backed in-game token supported by the gateway implemented on smart contracts;

&#x20;  7️⃣ several staking systems for players and early adopters;

&#x20;  8️⃣ DAO and protocol management system and parameters tuning;

&#x20;  9️⃣ all in-game token emission control mechanisms are implemented on smart contracts.

The powerful decentralization of the protocol on which **DinoWars** 🦖 is based allows you to focus on developing the gameplay. All functions related to the economy of the protocol, its balance, and rewards are implemented on-chain and based on a system of smart contracts. Thus, the decentralization of the elements listed above helps to achieve several goals:

&#x20;  1️⃣**Transparent reward system** - the user owns all earned tokens and NFTs; they are all in the player's pocket, under his control.

&#x20;  2️⃣ **Reliable reward system** - separation of operations for the game and governance token, as well as the introduction of a stable price of the in-game token, excludes the possibility of speculation due to volatility and supports the stability of internal operations.

&#x20;  3️⃣ **Fully backed** – the in-game token secures player's rewards; it is supported by creating a protocol gateway for its purchase.

&#x20;  4️⃣ **The decentralized marketplace** and provision of artifacts in the form of **NFTs** support the in-game economy and give players reliable processes for exchanging and buying in-game and non-game items.&#x20;

&#x20;  5️⃣ **Fully managed rewards issuance** processes provide a stable token circulation system and protocol balance.

&#x20;  6️⃣ Various mechanisms of **staking, lotteries, and rewards for events and activities** positively affect the balance within the game, allowing you to focus on the gameplay and work on increasing the players' interest.


# Two tokens

A decent Play2Earn game requires a transparent internal economy and rewards mechanism. These factors influence the quality of the gameplay and how easily users can start playing. And this directly affects the number of players and the size of the community.

<figure><img src="/files/2mRILFxDmuugDqhh1ypf" alt=""><figcaption></figcaption></figure>

As we have previously said when talking about the Play2Earn issues, many games build their mechanics either around a complex and non-transparent farming process, or based on token price speculations, or focusing on the profit from NFT sales. Each of these schemes might be beneficial in a way, but they all have two major flaws: they don't mesh well with the game plot and mechanics and offer unstable sources of income for players. That is, the game loses both the play part and the earn part.

With all that said, we want to assure you that **DinoWars** 🦖 is fully aware of the need for a transparent non-speculative decentralized reward scheme and revenue sources. We aim to develop and bring such a system to our community.

In order to avoid any possibility of speculative influence on the game mechanics and to decouple the in-game economy from the external influence of the volatile market, DinoWars introduces a two-token system.

**Thus, we have a clear separation:**

&#x20;  1️⃣ One token controls the protocol but has no effect on game mechanics.

&#x20;  2️⃣ The second token is fully integrated into the game and has no volatility or outside influence.

At the same time, we have a transparent and decentralized protocol economy due to the implementation of all logic on smart contracts.

<figure><img src="/files/x3jRnFszDEN05ZQocEQo" alt=""><figcaption></figcaption></figure>

DinoWar has its own governance token - **DINW**🦖.

**The main functions of the token:**

&#x20;  1️⃣ Governance – DinoWars will become a DAO-powered protocol with a native token for protocol development and parameter tuning decisions.

&#x20;  2️⃣ Staking – users will have several staking options to participate in the game lottery and get a chance to win bonuses and items in the daily events.

&#x20;  3️⃣ Marketplace – the game marketplace will offer different items that can be purchased only with the help of the governance token. These will be auxiliary and non-game items that will not affect game mechanics so as not to stimulate the donation mechanism. Also, users will be able to buy new game characters and particular items to change the strategy of the matches.

&#x20;  4️⃣ Discovery of [**new characters**](/game-elements/game-mechanics#game-characters)

&#x20;  5️⃣ Opening [**sockets**](/game-elements/game-mechanics#sockets) on characters for additional bonuses and skills

&#x20;  6️⃣ Craft [**wearable equipment**](/game-elements/wearable-equipment-and-craft) to [**level**](/game-elements/level) up - Players will be able to breed their equipment to get new features and combinations. This opportunity will also become available with the help of the governance token.

<figure><img src="/files/EHrnqeLGpYcss7Tk1cVa" alt=""><figcaption></figcaption></figure>

Moreover, the governance token will participate in the protocol-driven buy-back and burn program. And for extra player motivation, it will serve as one of the prizes in the lottery, a reward for daily events and constant participation in the game.

However, it should be noted that all methods of governance token emission (lottery, daily rewards, etc.) are strictly regulated by protocol parameters to prevent a sudden increase in supply. The governance token utility is designed to prevent any speculative use

<figure><img src="/files/EleE8W3fAQwFy4XFOPoP" alt=""><figcaption></figcaption></figure>

**DinoWars** 🦖 **has an internal game token.** It is detached from the outside world and is used only within the game mechanics. The main idea behind such a token is to eliminate the possibility of speculation due to volatility, reduce the influence of donation schemes and make the game balanced for all participants.

Yet, it still should be noted that the token is a smart contract, so each user can always access their balance, and all the rewards belong exclusively to them.

<figure><img src="/files/kH0pPK6QJFwPzbWzxP1d" alt=""><figcaption></figcaption></figure>

The in-game token has a fixed price guaranteed by the protocol. DinoWars provides a smart contract that serves as a gateway between in-game and out-of-game processes. The gateway allows users to buy tokens, preserving stablecoins on the contract. Thus, the in-game token is fully backed by stablecoins.

This is especially important since the gateway works both ways – the player can withdraw their profit (earned in the form of in-game tokens) to stablecoin. And with full coverage of the entire in-game token supply, players get a guaranteed opportunity to withdraw the winnings.

Please note that the platform keeps a small fee for providing the service of converting in-game tokens to stablecoins.

**The main properties of the in-game token:**

&#x20;   1️⃣ has a stable price and can only be purchased through a gateway on the platform

&#x20;   2️⃣ has full stablecoin coverage - so the player can withdraw his winnings at any time

&#x20;   3️⃣ used to deposit into the match rewards pool&#x20;

&#x20;   4️⃣ used for rewards for winning a match&#x20;

&#x20;   5️⃣ used for purchase bonuses and power-ups for characters&#x20;

&#x20;   6️⃣ used for marketplace operations&#x20;

&#x20;   7️⃣ used to pay commissions in internal processes within the game

**The DinoWars protocol is designed to keep the balance the following way:**

&#x20;   1️⃣ the platform emits in-game tokens directly to the user's wallet at the moment of purchase;

&#x20;   2️⃣ the player spends tokens during matches, tournaments or at the marketplace;

&#x20;   3️⃣ the player earns tokens for winning a match;

&#x20;   4️⃣ the platform accumulates tokens with the help of transaction fees;

&#x20;   5️⃣ the platform distributes accumulated tokens as event rewards, lottery prizes, etc. Meanwhile, the full coverage of the in-game token supply is preserved.

All the listed features and functionality of both DinoWars tokens can be aggregated in a single scheme, which shows that all elements of **DinoWars** 🦖 **work** as a single mechanism and are aimed at maintaining balance within the game.

<figure><img src="/files/5HIH1bGKxFpFYlCRGC33" alt=""><figcaption></figcaption></figure>


# NFT

<figure><img src="/files/akpIup3HhyiLx0RlNA63" alt=""><figcaption></figcaption></figure>

DinoWars solves the main problem of the Play2Earn world - [**NFT as a revenue source.**](/dinowars-vision/problems-in-play2earn-world#1-nft-as-a-revenue-source)

The excessive protocol dependence on NFTs often leads to a rapid capitalization drop in case NFTs are not an integral part of the game mechanics. NFT should not dictate the terms and rules of the game. They have to serve the players. That's why, unlike many Play2Earn games, DinoWars is not based on NFT - but rather uses them as an additional tool.

Players will be able to receive new characters, power-ups, bonuses and artifacts that will help form a unique strategy for the game. DinoWars will launch a **NFT marketplace for players** where they will be able to buy or exchange new features, but not for flipping and NFT speculation, but in order to improve the strategy of the game, change approaches, make your equipment more powerful and fit your strategy.


# Tokens utility

### Token Value from Protocol Economy

&#x20;   1️⃣ **Buy-backs:** up to 50% of protocol income is used to buy DINW tokens on the market.

&#x20;   2️⃣ **Burns:** governance can vote to burn up to 25% of bought back tokens.

&#x20;   3️⃣ **Staking Rewards:** governance can vote that up to 50% of market bought tokens are distributed to stakers.

&#x20;   4️⃣ **Locks:** staked tokens require a 16-day cooldown for exiting, and bypassing this cooldown carries an 18% fee on the principal stake. Up to 50% of the cooldown fees are placed into a lottery pool, divided among 2 stakers biweekly.

&#x20;   5️⃣ **Locks of unvested tokens:** unvested tokens can be locked till for a certain period. Participants will receive up to 100% more staking rewards and unique items

&#x20;   6️⃣ **Liquidity Incentives:** LP tokens get a 50% higher weight in staking rewards.

### Token Value in Protocol Usage

&#x20;   1️⃣ **Skills:** unlocking new skill slots will open player new mechanics which can optimize game strategy and increase a chance to take first places with higher prices

&#x20;   2️⃣ **Ladder:** weekly ladder will incentivize players to compete

&#x20;   3️⃣ Unlocking new characters for changing the game strategy, opening new activities. And that leads to the necessity to get new slot for each new character

&#x20;   4️⃣ **Governance -** voting for the correction of the main parameters of the protocol and the emission of tokens


# Token metrics

DinoWars has [**own unique tokenomics.**](https://docs.google.com/spreadsheets/d/1deV8JBsxDl_al6c_d-MSBhhqNsAQJd0m6Gys2P-p2AM/edit?usp=sharing) The presented tokenomics numbers provide information on how the governance token DINW will be distributed among all protocol participants. The reference date from the start of Tokenomics is the TGE, which is scheduled for Q3, 2023.&#x20;

The TGE is tied to the release time of the DinoWars beta version. It sets the date of the vesting start, the first game activities, the entry of players into the game, the beta testing, in-game token launch, etc. The total token supply will be 50 million DINW tokens, which will be issued in the BSC network.

### 1️⃣ Early contributors

22% of the token supply is allocated for the private round of the tokensale scheduled for Q1, 2023. Participants of the private round will have a cliff of 3 months starting from TGE. As early investors, they benefit from a 10% token split at the end of the cliff, followed by 9-month linear vesting. Cliff is designed to have an end just after the beta testing (which is followed by the stable release of DinoWars). Participants of the private round will have a separate vesting smart contract with all the specified parameters.

### 2️⃣ Launchpad

4% of the token supply is allocated to the early DinoWars community, namely to participants of the public token sale round. As with private investors, participants in the public round will have a cliff of 3 months from TGE followed by linear vesting of 9 months. The estimated cliff will end after beta testing until the stable release of the game. The vesting period is carefully to match the game stabilization time. So it ends just at the moment when the protocol mechanics balance the emission and the utility of the DINW token.

### 3️⃣ Team

The development of DinoWars has already started, and the development team is already working on the creation of the game. However, the DinoWars roadmap is not limited to a year and a half, and the DinoWars team has many more features in store. Therefore, a special token pool of 11% has been allocated. It will stimulate future development (after the release of the first version of the game and its stabilization). These tokens have a cliff of one year from the time of TGE with subsequent vesting of one and a half years. This period is calculated to exclude any project risks from the market's oversaturation - therefore, this part of the tokens will be locked in a smart contract.

### 4️⃣ Partnership

This is part of the tokens to incentivize early partners of the project and advisors. DinoWars team values those who have supported the development since its inception. So, it is a small pool of 3% for marketing and technical advisors. They have a 6-month lock with one-year linear vesting after it.

### 5️⃣ Marketing

To increase adoption, DinoWars has additional marketing activities planned:

* establishment of partnerships;
* cross-program support with partner protocols and platforms;
* work with influencers;
* expansion of project adoption and additional incentivization of the community through social activities, airdrops, etc.

The pool of DINW tokens for marketing activities contains only 5% of the supply and is also subject to vesting for one year. It is an essential part of the DinoWars protocol, which will play its role during the game's adoption.

### 6️⃣ Liquidity

The team will use this part of the tokens to create exchange liquidity pairs. Work on establishing liquidity begins from the moment of TGE, and 10% of the token supply is allocated for this. However, this part of the tokens is also subject to vesting, which will last nine months. But in order to generate enough liquidity for the protocol to function and for availability to the first players in the DinoWars beta version, 15% of this pool will be unlocked at the time of TGE.

### 7️⃣ Players

This is a part of tokens prepared for prizes in lotteries, events, and activities for game mechanics. This part of the game mechanics also starts with a cliff in 2 months. So it will last during the beta testing of the first version of DinoWars and will start together with the first set of events in the game. The program is planned for two and a half years. Afterward, the reward pool enters a balanced round of replenishment from commissions within the protocol.

### 8️⃣ Treasury

It is a portion of tokens canned for the upcoming DinoWars expansion. It acts as a reserve pool that can be used to replenish rewards, further development, or other activities related to the growth of the protocol. 5% of the supply will be locked up for one year with further vesting in 18 months.

<figure><img src="/files/xeqo298vevaJQYMo0ByZ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/zHKpSLHVfpXYSZHZapq7" alt=""><figcaption></figcaption></figure>


# Business model

According to our [**financial model**](https://docs.google.com/spreadsheets/d/18XVqR44xvxWFJC7t2meyH7W7VA0qezkmtpN6MyPeak0/edit), the project includes several sources of income.

<figure><img src="/files/NRTotF1I0O7WXpaB2dXq" alt=""><figcaption></figcaption></figure>

### 1️⃣ In-game Purchases Income

**1.1. Items:** Players need to have more powerful items to level up in order to beat more powerful NPCs and players.

Each item is represented as Non-Fungible-Token which can be equipped, withdrawn or sold on the secondary market.

Users have the opportunity to purchase items with stablecoins which comes to the company reserve.

**1.2. Skills:** Players who want to change their game style are able to purchase skill slots to create skill sets.

Price of the next skill slot will incrementally increase by 30-100%, in line with protocol maturity and in-game balance.

Users have the opportunity to purchase skill slots with DINW which comes to the company reserve.

### 2️⃣ Battle Royale Income

**2.1. Participation Fees:** Players who participate in Battle Royale mode can earn stablecoins from the Prize Pool by taking first places.

Players need to pay a participation fee which will form Prize Pool. Players with higher levels are able to participate in Battle Royale with higher Participation Fee.

DinoWars will claim the 2% from all participation fees. This 2% figure will incrementally increase every quarter by 0.5-3%, in line with protocol maturity and robustness.

### 3️⃣ Protocol Macro Income:

**3.1. Withdrawal:** protocol claims 0.5% fee for withdrawals of stablecoin tokens.

**3.2. Swap**: protocol claims 1% fee for swap of in-game stablecoins/USDT/DINW.

**3.3. Secondary Market:** protocol claims 0.5% fee for each transaction in the in-game NFT Marketplace.

**3.4. Breeding**: breeding of items for level up consider fee in DINW tokens.

**3.5 New characters unlock:** players pay DINW tokens to unlock new players


# Marketing strategy

<figure><img src="/files/jWIwfld1YTQaD4btqUws" alt=""><figcaption></figcaption></figure>

Any product needs strong marketing, and ours is no exception. But since our task is not just to sell NFTs to our players, we plan to go not according to the classical scheme of attracting an audience to the project.

Despite the fact that the game is still in development, we are already supported by the crypto community. Our partners are channel owners with **more than 10 000 000 crypto audiences.** As soon as influencers see that we have removed the pyramid, they immediately want to become partners in our project. We believe that this support is worth a lot.

Since we are making cool gameplay that will be interesting for players, we focus on the fact that the admins not only show how much they earned in the game, but make reviews of new characters, strategies and game tactics. People will play online and cover their game, which is included in the marketing plan.

We have signed agreements with major streamers with a total audience of 7 195 000 people. They will make at least 5 streams per hour showing how they play, what characters they like and how they make money from it.

But no matter how many people admire influencer marketing, we believe it is not a predictable and not scalable tool. Sure, it’s good to have it as an additional tool, but you can’t use it as the main tool and bet on it.

We are numbers geeks, so we build our business solely on the **UNIT economy** and understanding important business metrics: cost per install the game, conversion to engaged player, cost of attracting player,  LTV, LTE etc.

That is why we will use traditional methods in the form of Facebook Ads, ASO, Google, etc, because it is something that is digitized, scaled and works according to clear KPI.

We believe that 👇

**P2E as a hype should already die. P2E as a business with key metrics and clear calculations is the future.**

The diagram clearly shows how we plan to work with the acquisition funnel, retention and returning the audience. For a more complete diagram,[ **please follow the link.**](https://miro.com/app/board/uXjVPEiNqhw=/)

<figure><img src="/files/jBAO8uqMnCnQeqWQax46" alt=""><figcaption></figcaption></figure>

We don’t focus on gathering an audience on social media, because if you look at the engagement statistics in them, we will see a very meager %. Projects pay for subscribers who cool down and get lost in the flow of other chats and groups.

We collect the audience in the E-mail database, which allows us to increase engagement in the project. The open rate of emails is significantly higher than the % of views in social networks. In addition, the life of such a database is much longer and we can track the user's actions, by moving him from one funnel to another.

Proof of our hypothesis is the fact that we are one of the first projects whose users get tattoos while the game is still in development.

<figure><img src="/files/wOMqCtv9fJ4ypMRO6QK4" alt=""><figcaption></figcaption></figure>

&#x20;                                           *We didn't pay not one $ to these people*

Our database now contains **more than 55 000 E-mail addresses.** These are people who moved to the site and left their data in order to get into the closed beta test of the game.


# Esports

<figure><img src="/files/zYm69gpX07Y0JWBtqKML" alt=""><figcaption></figcaption></figure>

We plan to get into esports thoroughly. So after the open beta test, the first thing we will implement is tournaments (both single and team).

We plan to hold the first tournaments for free with a large prize fund, which we plan to generate from the operating profit of the company. We consider that this will give a very strong boost to the development of the game, based on the number of our partners, streamers and the E-mail base that we have formed and keep adding.

We do this in order to **bring P2E to a new level** + add virality to the project. Imagine, you can enter the game, do not invest anything and win a million… This will not leave anyone indifferent and will increase the conversion in traffic marketing channels and conversion.

Tournaments open up a large field for working with streamers and give various bloggers the opportunity to shoot game strategies and cool game moments.

In the future, this will be another tool for monetization, since you can either win a ticket to the tournament or make a contribution to get into the tournament.


# Audit and legal

DinoWars is an officially registered company. For more detailed information, please contact our official mail: <info@dino-wars.com>. The DinoWars trademarks are also protected and registered.

Audit of all DinoWars smart contracts is being carried out by the [**Hacken**](https://hacken.io/) company. Haken is one of the best smart contract audit companies. Hacken apply a four-stage approach to code review and analysis as it’s the most critical part. First, they run automatic tests to check all possible states of the contract and catch simple issues. While the fine use of automatic tools limits the final smart contract audit cost, manual review is the priority of their smart contract security audit methodology.

**Audit DinoWars -** <https://hacken.io/audits/dinowars>


# Roadmap

### Q2, 2022

* Developing the DinoWars vision ✅
* Architecture development of the blockchain part of the game ✅
* Design of the first three characters, locations, game items, game menus ✅
* Development of white paper and all documentation ✅
* Preparation of a preliminary development roadmap ✅

### Q3, 2022

* Finalization of design and digital art of the main game elements ✅
* Project tokenomics finalization ✅
* Finalization of white paper and all documentation ✅
* Creating social networks ✅&#x20;
* Start of development for Android and iOS ✅&#x20;

### Q4, 2022

* Smart Contracts development ✅
* Work on staking for players ✅
* Development of NPS mechanics and game characters ✅
* Development of combat mechanics ✅
* Development of the server part ✅
* Start of marketing ✅

### Q1, 2023

* Elaboration of equipment and progression mechanics ✅
* Start collecting private round ✅
* Refinement of the effects of abilities and consumables ✅
* Finalization of the game match system ✅

### Q2, 2023

* Audit Smart Contracts ✅
* Finalization of the matchmaking system and levels ✅
* Implementation of NPS and stealth system ✅
* Expansion of the weapon system and abilities ✅
* Development of sound system and observation mode ✅

### Q3, 2023

* Weapon and ability system expansion ✅&#x20;
* Sound system development and observation mode ✅&#x20;
* Development of an equipment and inventory system ✅

### Q2, 2024

* Development of marketplace and system functions ✅&#x20;
* Integration of analytics and combat system ✅&#x20;
* Launch of closed beta test ✅&#x20;
* Listing on decentralized exchanges ✅

### Q3, 2024

* Introduction of a new token (DX) into free battles ✅&#x20;
* Introduction of animations ✅&#x20;
* Refinement of architecture for larger online ✅

### Q4, 2024

* Release 1.0&#x20;
* Launch Marketing&#x20;
* Recruit the first 300 people permanently online

### Q1, 2025

* Adding socket opening to the sale&#x20;
* Adding the first 6 items (skills) for the game to sale&#x20;
* Adding 1-2 new characters&#x20;
* Recruit 1000 people permanently online

### Q2, 2025

* Release of the first tournament with all game mechanics&#x20;
* Release of 3 new characters&#x20;
* Release of team battles with voice chats


# Core Team

The DinoWars team consists of **10 full-time and 15 part-time employees.** From experienced developers to human leaders.

[**Vladislav Pluzhnichenko**](https://www.instagram.com/vlad_rhm/) - Founder/CEO DinoWars, founder of the marketing agency RED HAMSTER (more than $10 000 000 of the advertising budget unlocked in 2022 by the agency's specialists), 9 years on the market, 45 people in the state.

[**Kapil Numar**](https://www.linkedin.com/in/kapil-kumar-a3a9aa39) - CTO DinoWars, founder of Nine Hertz (over 100,000 000 downloads), over 10 years in game and app development.

[**Maxim Melnyk**](https://www.linkedin.com/in/maxim-melnyik) - ASO DinoWars, 3 years of experience at RadASO 180+ projects in the portfolio, best ASO case: 100,000+ installs per day (Google Play) Member of the Mobile Committee, IAB Ukraine.

### Developer team:

**Pawan Sharma** - UNITY/UNREAL Game Developer, 6 years of experience. Game project portfolio: Warriors.io, PAW Word Game, Fast Furious Race.

**Hemant Singh** - UNITY/UNREAL Game Developer, 9+ years of experience. Game project portfolio: Magic Arena, Hunt Royale, Card Battle Game, Street Chaser, Street Racing HD.

**Lokesh Kumar** - Blockchain engineer, Full-stack, Dapp, 5+ years of experience Backend portfolio: Skyweaver – TCG & Deck Builder, The Magic Book of Zawn.

**Abhay Sharma** - Blockchain and backend developer, 5+ years of experience,&#x20;

**Akshit Gupta** - full stack developer & Blockchain developer, 6+ years of experience Blockchain portfolio: NFT-collection Marketplace, The Magic Book of Zawn, NFT-collection Music. And other developers.

### Designer team:

**Elena Shcherbachenko** - Ul designer/digital artist, created 5 NFT MOODY Beasts collections, founded a design agency that successfully works with such Ukrainian brands.

**Olga Leverya** - web designer of Red Hamster marketing agency 4 years of experience 90+ works in portfolio.

**Dina Bogomol** - 2D Designer/Digital Artist.

**Ekaterina Novikova** - 2D Designer/Digital Artist. And other designers.

### Marketing team:

**Alexandr Lozenko** - SMO, Mobile development expert with 12 years of experience in App Store optimization. Apple Search Ads and search engine optimization Member of the mobile committee of IAB Ukraine.

**Nazar Ustintsev** - SMM - Telegram, founder of marketing agency Mafia Agency, 49 people team (offices in New York, Miami, Dubai, Kiev), NFT, Crypto, Marketing - the area of the strongest competencies.

**Valeria Chaikovskaya** - SMM Twitter & Facebook, 2 years in NFT projects.


# Contacts

🦖 WebSite: <https://dino-wars.com>

🦕 Telegram: <https://t.me/DinoWars_Game>

🦖 Discord: <https://discord.gg/KySJJC298m>

🦕 Twitter: <https://twitter.com/DinoWars_Game>

💌 E-mail: <info@dino-wars.com>


